Source and safety declaration
=============================

This archive contains no compiled code, executable files, DLL files, installer
scripts, or nested archives.

The complete runtime source is provided in:

SwiftCombat\Scripts\main.lua

There is no build step. The required game-specific UE4SS framework loads the
Lua source directly at game startup. UE4SS itself is not bundled in this file.

At runtime the mod hooks reflected Turn Director / Ability Sequence Manager
Blueprint functions and writes timing fields (WatchUnitTime, presentation
timeouts, cine-beat flags). It does not read or transmit personal data, access
the network, launch external programs, modify saves, or replace packaged game
files.
