MnM Radar - Mole is not a Marmot : Radar
Version 1.4 - mod only, UE4SS NOT included

REQUIREMENT
UE4SS 3.0.1 must already be installed in DS\Binaries\Win64.
This is a C++ mod built against stable UE4SS 3.0.1.

INSTALLATION
1. Copy the Mods folder into DS\Binaries\Win64
   (it will merge with the one already there)
2. Open UE4SS-settings.ini and set:  GuiConsoleEnabled = 0
   Its debug window is rendered in OpenGL; in this game, which runs on
   Direct3D 12, it stops the Steam overlay from appearing.
3. Launch the game.

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UPDATING FROM 1.0 - READ THIS
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Marker data has been rebuilt from the game itself. Anything you
crossed off by hand with F10 comes back once. Automatic tracking is
unaffected.
Markers now carry stable identifiers, so future updates will keep your
progress. This is the last reset.

The old data files are ignored automatically - no duplicated markers.
You may delete thgl_ids.csv and thgl_nodes.csv from dlls/ when you
like. Your config.txt is not touched.

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HOW TO USE
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- In game, press Escape.
- Click the "Radar" bar at the bottom of the screen.
- Tick the categories you want. Nothing is enabled at first launch.
- FR / EN at the top right of the drawer.
- Settings sit in the last column: icon size, marker height, text size,
  text outline and maximum distance. Everything is saved automatically.

For each category you tick, only the closest point is shown - one
marker, with direction and distance. Reach it and the radar moves on
to the next.

Markers only appear for the area you are in. The city interiors
(merchants' guild, throne room, church) keep their own markers, which
stay hidden while you are outside.

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CROSSING THINGS OFF BY HAND - F10
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Area quests you finished before installing the mod keep their marker:
the game does not expose anywhere the list of quests you completed.
Stand on the quest and press F10 to remove its marker. F6 does the
opposite if you cross off the wrong one.
F10 works on any other point you want to hide by hand.

Markers are stored in dlls/progress.txt. Deleting lines from that file
brings the corresponding markers back.

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AREA QUESTS AND THE 147 ACHIEVEMENT
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All 147 area quests the achievement counts have a marker. Three are
triggered by dialogue rather than by walking up to them:
  - two are offered by the bounty hunter. If you kill the target before
    speaking to him, he never offers the quest.
  - the third is Sorja, active only while Horg the Roamer is alive.
    She stands very close to that boss, with two companions.

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MULTIPLAYER - PLEASE READ
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Crashes have been observed when another player joins the session, or
joins a fight in progress, while UE4SS is loaded. They happen with
every mod disabled too, so they do not come from MnM Radar.

Before playing with other people, rename dwmapi.dll to dwmapi.dll.off
in DS\Binaries\Win64. Put the name back to play solo.

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WINDOWS DISPLAY SCALING
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At 125% or above, the game only presents part of its drawing surface.
The mod measures this on its own and adapts: bar, panel and markers
stay where they belong.
If something still falls off the screen, open dlls/config.txt and set
the value yourself:
    echelle_ecran = 1.25    (0 = measure automatically, 1 = no correction)
The drawer bounds are zone_haut and zone_bas in the same file.

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KNOWN LIMITS
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An opened chest is detected by its absence, so you have to pass within
25 m for it to be crossed off.
Harvested resources come back after a few minutes: the game does not
tell mods what you have already picked up.
Non-Latin text is drawn with the game's font, which is smaller than the
Latin one at the same scale. Raise taille_texte in config.txt if needed.

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CREDITS
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UE4SS by Narknon and the RE-UE4SS project, MIT licence.
Thanks to Idenalpha, chakaj34, ges2lia and 815090081 for the reports
that shaped this version.
Chinese translation by goukiiii.
