BeastFOV v2.5 - Non-player camera cutscene fix

Test build.

Changes:
- Treats the player pawn as the only gameplay ViewTarget.
- Any other active ViewTarget is treated as cinematic/event camera.
- Covers CineCameraActor and AibouEventCamera transitions.
- ClientRestart no longer clears cinematic state.
- Delayed load FOV restores are suppressed while a cutscene/event camera is active.
- Camera check reduced to one lightweight ViewTarget comparison every 500 ms.
- Uses real console commands: fov 100 / fov 0.

F6 = -5
F7 = +5
F8 = reset to 100
