## Building decisions are separated to make it easy moving it to separate mod
## use pcm_b_ prefix

pcm_b_add_building_slot_7_sub_realm_decision = {
	decision_group_type = pcm
	picture = {	reference = gfx/interface/illustrations/decisions/pcm_b_decision.dds }
	sort_order = 312
	title = pcm_b_add_building_slot_7_sub_realm_decision_title
 	desc = pcm_b_add_building_slot_7_sub_realm_decision_desc
    selection_tooltip = pcm_b_add_building_slot_7_sub_realm_decision_tooltip
    confirm_text = pcm_b_add_building_slot_7_sub_realm_decision_ct

    is_shown = {
		is_ai = no
	    has_character_flag = pcm_b_show_decision_flag
    }

	effect = {
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 7}
					add_province_modifier = extra_building_slot
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 6}
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 5}
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 4}
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 3}
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 2}
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = { building_slots = 1}
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
					add_province_modifier = extra_building_slot
				}
			}
		}
	}
    ai_will_do = { base = 0 }
	ai_check_interval = 0
}

pcm_b_max_all_buildings_sub_realm_decision = {
	decision_group_type = pcm
	picture = {	reference = gfx/interface/illustrations/decisions/pcm_b_decision.dds }
	sort_order = 310
	title = pcm_b_max_all_buildings_sub_realm_decision_title
    desc = pcm_b_max_all_buildings_sub_realm_decision_desc
    selection_tooltip = pcm_b_max_all_buildings_sub_realm_decision_tooltip
    confirm_text = pcm_b_max_all_buildings_sub_realm_decision_ct

    is_shown = {
		is_ai = no
	    has_character_flag = pcm_b_show_decision_flag
    }

	effect = {
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building = tribe_01				
					}				
					add_building = tribe_02
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
						has_building = castle_01
						has_building = castle_02
						has_building = castle_03				
						}
					}
					add_building = castle_04
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
						has_building = city_01
						has_building = city_02
						has_building = city_03
						}
					}
					add_building = city_04
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building = temple_01
							has_building = temple_02
							has_building = temple_03
						}
					}
					add_building = temple_04
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building = guild_halls_01
							has_building = guild_halls_02
							has_building = guild_halls_03
							has_building = guild_halls_04
							has_building = guild_halls_05
							has_building = guild_halls_06
							has_building = guild_halls_07
						}
					}
					add_building = guild_halls_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building = common_tradeport_01
							has_building = common_tradeport_02
							has_building = common_tradeport_03
							has_building = common_tradeport_04
							has_building = common_tradeport_05
							has_building = common_tradeport_06
							has_building = common_tradeport_07
						}
					}
					add_building = common_tradeport_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building = military_academy_01 
							has_building = military_academy_02
						}
					}
					add_building = military_academy_03 
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building = march_01
							has_building = march_02
						}
					}
					add_building = march_03
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building = siege_works_01
							has_building = siege_works_02
						}
					}
					add_building = siege_works_03
				}
			}
		}
		if = {							
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = royal_armory_01
							has_building = royal_armory_02
						}	
					}		
					add_building = royal_armory_03		
				}			
			}				
		}
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = jousting_lists_01
							has_building = jousting_lists_02
						}	
					}		
					add_building = jousting_lists_03		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = blacksmiths_01
							has_building = blacksmiths_02
						}	
					}		
					add_building = blacksmiths_03		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = archery_ranges_01
							has_building = archery_ranges_02
						}	
					}		
					add_building = archery_ranges_03		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = tax_assessor_01
							has_building = tax_assessor_02
						}	
					}		
					add_building = tax_assessor_03		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = leisure_palace_01
							has_building = leisure_palace_02
						}	
					}		
					add_building = leisure_palace_03		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = royal_forest_01
							has_building = royal_forest_02
						}	
					}		
					add_building = royal_forest_03		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = alhambra_01
						}	
					}		
					add_building = alhambra_02		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = citadel_of_aleppo_01
						}	
					}		
					add_building = citadel_of_aleppo_02		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = hagia_sophia_01
						}	
					}		
					add_building = hagia_sophia_02		
				}			
			}				
		}
		if = {		
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = longhouses_01
						}	
					}		
					add_building = longhouses_02		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = war_camps_01
						}	
					}		
					add_building = war_camps_02		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = palisades_01
						}	
					}		
					add_building = palisades_02		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = market_villages_01
						}	
					}		
					add_building = market_villages_02		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = kutna_hora_mines_01
							has_building = kutna_hora_mines_02
							has_building = kutna_hora_mines_03
						}	
					}		
					add_building = kutna_hora_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = rammelsberg_mines_01
							has_building = rammelsberg_mines_02
							has_building = rammelsberg_mines_03
						}	
					}		
					add_building = rammelsberg_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = kremnica_mines_01
							has_building = kremnica_mines_02
							has_building = kremnica_mines_03
						}	
					}		
					add_building = kremnica_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = falun_mines_01
							has_building = falun_mines_02
							has_building = falun_mines_03
						}	
					}		
					add_building = falun_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = schwaz_mines_01
							has_building = schwaz_mines_02
							has_building = schwaz_mines_03
						}	
					}		
					add_building = schwaz_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = argentiera_mines_01
							has_building = argentiera_mines_02
							has_building = argentiera_mines_03
						}	
					}		
					add_building = argentiera_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = kollur_mines_01
							has_building = kollur_mines_02
							has_building = kollur_mines_03
						}	
					}		
					add_building = kollur_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = siderokausia_mines_01
							has_building = siderokausia_mines_02
							has_building = siderokausia_mines_03
						}	
					}		
					add_building = siderokausia_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = mali_mines_01
							has_building = mali_mines_02
							has_building = mali_mines_03
						}	
					}		
					add_building = mali_mines_04		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = hall_of_heroes_01
							has_building = hall_of_heroes_02
							has_building = hall_of_heroes_03
							has_building = hall_of_heroes_04
						}	
					}		
					add_building = hall_of_heroes_05		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = monastic_schools_01
							has_building = monastic_schools_02
							has_building = monastic_schools_03
							has_building = monastic_schools_04
							has_building = monastic_schools_05
							has_building = monastic_schools_06
							has_building = monastic_schools_07
						}	
					}		
					add_building = monastic_schools_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = pastures_01
							has_building = pastures_02
							has_building = pastures_03
							has_building = pastures_04
							has_building = pastures_05
							has_building = pastures_06
							has_building = pastures_07
						}	
					}		
					add_building = pastures_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = hunting_grounds_01
							has_building = hunting_grounds_02
							has_building = hunting_grounds_03
							has_building = hunting_grounds_04
							has_building = hunting_grounds_05
							has_building = hunting_grounds_06
							has_building = hunting_grounds_07
						}	
					}		
					add_building = hunting_grounds_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = orchards_01
							has_building = orchards_02
							has_building = orchards_03
							has_building = orchards_04
							has_building = orchards_05
							has_building = orchards_06
							has_building = orchards_07
						}	
					}		
					add_building = orchards_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = farm_estates_01
							has_building = farm_estates_02
							has_building = farm_estates_03
							has_building = farm_estates_04
							has_building = farm_estates_05
							has_building = farm_estates_06
							has_building = farm_estates_07
						}	
					}		
					add_building = farm_estates_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = military_camps_01
							has_building = military_camps_02
							has_building = military_camps_03
							has_building = military_camps_04
							has_building = military_camps_05
							has_building = military_camps_06
							has_building = military_camps_07
						}	
					}		
					add_building = military_camps_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = regimental_grounds_01
							has_building = regimental_grounds_02
							has_building = regimental_grounds_03
							has_building = regimental_grounds_04
							has_building = regimental_grounds_05
							has_building = regimental_grounds_06
							has_building = regimental_grounds_07
						}	
					}		
					add_building = regimental_grounds_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = ramparts_01
							has_building = ramparts_02
							has_building = ramparts_03
							has_building = ramparts_04
							has_building = ramparts_05
							has_building = ramparts_06
							has_building = ramparts_07
						}	
					}		
					add_building = ramparts_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = curtain_walls_01
							has_building = curtain_walls_02
							has_building = curtain_walls_03
							has_building = curtain_walls_04
							has_building = curtain_walls_05
							has_building = curtain_walls_06
							has_building = curtain_walls_07
						}	
					}		
					add_building = curtain_walls_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = watchtowers_01
							has_building = watchtowers_02
							has_building = watchtowers_03
							has_building = watchtowers_04
							has_building = watchtowers_05
							has_building = watchtowers_06
							has_building = watchtowers_07
						}	
					}		
					add_building = watchtowers_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = cereal_fields_01
							has_building = cereal_fields_02
							has_building = cereal_fields_03
							has_building = cereal_fields_04
							has_building = cereal_fields_05
							has_building = cereal_fields_06
							has_building = cereal_fields_07
						}	
					}		
					add_building = cereal_fields_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = outposts_01
							has_building = outposts_02
							has_building = outposts_03
							has_building = outposts_04
							has_building = outposts_05
							has_building = outposts_06
							has_building = outposts_07
						}	
					}		
					add_building = outposts_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = barracks_01
							has_building = barracks_02
							has_building = barracks_03
							has_building = barracks_04
							has_building = barracks_05
							has_building = barracks_06
							has_building = barracks_07
						}	
					}		
					add_building = barracks_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = camel_farms_01
							has_building = camel_farms_02
							has_building = camel_farms_03
							has_building = camel_farms_04
							has_building = camel_farms_05
							has_building = camel_farms_06
							has_building = camel_farms_07
						}	
					}		
					add_building = camel_farms_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = logging_camps_01
							has_building = logging_camps_02
							has_building = logging_camps_03
							has_building = logging_camps_04
							has_building = logging_camps_05
							has_building = logging_camps_06
							has_building = logging_camps_07
						}	
					}		
					add_building = logging_camps_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = peat_quarries_01
							has_building = peat_quarries_02
							has_building = peat_quarries_03
							has_building = peat_quarries_04
							has_building = peat_quarries_05
							has_building = peat_quarries_06
							has_building = peat_quarries_07
						}	
					}		
					add_building = peat_quarries_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = hill_farms_01
							has_building = hill_farms_02
							has_building = hill_farms_03
							has_building = hill_farms_04
							has_building = hill_farms_05
							has_building = hill_farms_06
							has_building = hill_farms_07
						}	
					}		
					add_building = hill_farms_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = elephant_pens_01
							has_building = elephant_pens_02
							has_building = elephant_pens_03
							has_building = elephant_pens_04
							has_building = elephant_pens_05
							has_building = elephant_pens_06
							has_building = elephant_pens_07
						}	
					}		
					add_building = elephant_pens_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = plantations_01
							has_building = plantations_02
							has_building = plantations_03
							has_building = plantations_04
							has_building = plantations_05
							has_building = plantations_06
							has_building = plantations_07
						}	
					}		
					add_building = plantations_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = quarries_01
							has_building = quarries_02
							has_building = quarries_03
							has_building = quarries_04
							has_building = quarries_05
							has_building = quarries_06
							has_building = quarries_07
						}	
					}		
					add_building = quarries_08		
				}			
			}				
		}					
		if = {					
			every_sub_realm_county = {				
				every_county_province  = {			
					limit = {		
						OR = {	
							has_building = hill_forts_01
							has_building = hill_forts_02
							has_building = hill_forts_03
							has_building = hill_forts_04
							has_building = hill_forts_05
							has_building = hill_forts_06
							has_building = hill_forts_07
						}	
					}		
					add_building = hill_forts_08		
				}			
			}				
		}					
	}
	ai_will_do = { base = 0 }
	ai_check_interval = 0
}

pcm_b_lucky_7_sub_realm_decision = {
	decision_group_type = pcm
	picture = {	reference = gfx/interface/illustrations/decisions/pcm_b_decision.dds }
	sort_order = 311
	title = pcm_b_lucky_7_sub_realm_decision_title
    desc = pcm_b_lucky_7_sub_realm_decision_desc
    selection_tooltip = pcm_b_lucky_7_sub_realm_decision_tooltip
    confirm_text = pcm_b_lucky_7_sub_realm_decision_ct

    is_shown = {
		is_ai = no
	    has_character_flag = pcm_b_show_decision_flag
    }

	effect = {
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = farmlands
							terrain = plains
							terrain = drylands
							terrain = desert
							terrain = oasis
							terrain = floodplains
							terrain = steppe
							terrain = mountains
							terrain = desert_mountains
							terrain = wetlands
							terrain = forest
							terrain = taiga
							terrain = jungle
							terrain = hills							
						}
						NOT = { has_building = military_camps_08 }
					}
					add_building = military_camps_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = farmlands
							terrain = plains
							terrain = steppe
							terrain = desert
							terrain = drylands
							terrain = oasis
							terrain = mountains
							terrain = desert_mountains
							terrain = hills
							terrain = floodplains
							AND = {
								terrain = jungle
								NOT = { geographical_region = world_innovation_elephants }
							}
						}
						NOT = { has_building = pastures_08 }
					}
					add_building = pastures_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = plains
							terrain = drylands
							terrain = steppe
							terrain = hills
							terrain = taiga
							terrain = forest
							terrain = jungle
							terrain = wetlands
						}
						NOT = { has_building = hunting_grounds_08 }
					}
					add_building = hunting_grounds_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = floodplains
							terrain = oasis
						}
						NOT = { has_building = orchards_08 }
					}
					add_building = orchards_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						terrain = farmlands
						NOT = { has_building = farm_estates_08 }
					}
					add_building = farm_estates_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = floodplains
							terrain = farmlands
						}
						NOT = { has_building = regimental_grounds_08 }
					}
					add_building = regimental_grounds_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							#has_building_or_higher = city_01
							has_building_or_higher = castle_01
							#has_building_or_higher = temple_01
						}
						OR = {
							terrain = taiga
							terrain = forest
						}
						NOT = { has_building = ramparts_08 }
					}
					add_building = ramparts_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = castle_01
						}
						OR = {
							terrain = farmlands
							terrain = plains
							terrain = wetlands
						}
						NOT = { has_building = curtain_walls_08 }
					}
					add_building = curtain_walls_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							#has_building_or_higher = city_01
							has_building_or_higher = castle_01
							#has_building_or_higher = temple_01
						}
						OR = {
							terrain = desert
							terrain = drylands
							terrain = oasis
							terrain = floodplains
							terrain = jungle
							terrain = steppe
						}
						NOT = { has_building = watchtowers_08 }
					}
					add_building = watchtowers_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = farmlands
							terrain = plains
							terrain = drylands
							terrain = floodplains
						}
						NOT = { has_building = cereal_fields_08 }
					}
					add_building = cereal_fields_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = steppe
							terrain = wetlands
							terrain = taiga
							terrain = forest
							terrain = jungle
							terrain = mountains
							terrain = desert_mountains
							terrain = desert
						}
						NOT = { has_building = outposts_08 }
					}
					add_building = outposts_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = farmlands
							terrain = plains
							terrain = drylands
							terrain = hills
							terrain = mountains
							terrain = forest
							terrain = taiga
							terrain = jungle
							terrain = wetlands
							terrain = steppe
						}
						NOT = { has_building = barracks_08 }
					}
					add_building = barracks_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = floodplains
						}
						NOT = { has_building = camel_farms_08 }
					}
					add_building = camel_farms_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = taiga
							terrain = forest
							terrain = jungle
						}
						NOT = { has_building = logging_camps_08 }
					}
					add_building = logging_camps_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						terrain = wetlands
						NOT = { has_building = peat_quarries_08 }
					}
					add_building = peat_quarries_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						terrain = hills
						NOT = { has_building = hill_farms_08 }
					}
					add_building = hill_farms_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						terrain = jungle
						geographical_region = world_innovation_elephants
						NOT = { has_building = elephant_pens_08 }
					}
					add_building = elephant_pens_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = drylands
							terrain = desert
							terrain = oasis
						}
						NOT = { has_building = plantations_08 }
					}
					add_building = plantations_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						OR = {
							terrain = mountains
							terrain = desert_mountains
						}
						NOT = { has_building = quarries_08 }
					}
					add_building = quarries_08
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							#has_building_or_higher = city_01 ##see 00_holdings.txt
							has_building_or_higher = castle_01
							#has_building_or_higher = temple_01
						}
						OR = {
							terrain = mountains
							terrain = desert_mountains
							terrain = hills
						}
						NOT = { has_building = hill_forts_08 }
					}
					add_building = hill_forts_08 
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building_or_higher = temple_01
						NOT = { has_building = monastic_schools_08 }
					}
					
					add_building = monastic_schools_08 
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						OR = {
							has_building_or_higher = city_01
							has_building_or_higher = castle_01
							has_building_or_higher = temple_01
						}
						NOT = { has_building = common_tradeport_08 }
						is_coastal = yes
					}					
					add_building = common_tradeport_08 
				}
			}
		}
#	dutchy capital building only. Need to implement new checks.
# If you gonna add this building - dont forget others. They all located at common\buildings\00_duchy_capital_buildings.txt
#		if = {
#			every_sub_realm_county = {
#				every_county_province  = {
#					limit = {
#						OR = {
#							has_building_or_higher = city_01
#							has_building_or_higher = castle_01
#							has_building_or_higher = temple_01
#						}
#					}
#					add_building = military_academy_03
#				}
#			}
#		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building_or_higher = tribe_01
						NOT = { has_building = longhouses_02 }
					}
					add_building = longhouses_02
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building_or_higher = tribe_01
						NOT = { has_building = war_camps_02 }
					}
					add_building = war_camps_02
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building_or_higher = tribe_01
						NOT = { has_building = palisades_02 }
					}
					add_building = palisades_02 
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building_or_higher = tribe_01
						NOT = { has_building = market_villages_02 }
					}
					add_building = market_villages_02
				}
			}
		}
		if = {
			every_sub_realm_county = {
				every_county_province  = {
					limit = {
						has_building_or_higher = city_01
						NOT = { has_building = guild_halls_08 }
					}
					add_building = guild_halls_08
				}
			}
		}
	}
	ai_will_do = { base = 0 }
	ai_check_interval = 0
}

pcm_b_show_decision = {
    decision_group_type = pcm
	picture = {
		reference=gfx/interface/illustrations/decisions/pcm_b_show_decision.dds
	}
	sort_order = 314
	title = pcm_b_show_decision_title
    desc = pcm_b_show_decision_desc
    selection_tooltip = pcm_b_show_decision_tooltip
    confirm_text = pcm_b_show_decision_ct

    is_shown = {
	    NOT = { has_character_flag = pcm_b_show_decision_flag }
    }

    effect = {
        add_character_flag = pcm_b_show_decision_flag
    }
	
    ai_will_do = { base = 0 }
	ai_check_interval = 0
}

pcm_b_hide_decision = {
	decision_group_type = pcm
	picture = {
		reference=gfx/interface/illustrations/decisions/pcm_b_hide_decision.dds
	}
	sort_order = 313
	title = pcm_b_hide_decision_title
    desc = pcm_b_hide_decision_desc
    selection_tooltip = pcm_b_hide_decision_tooltip
    confirm_text = pcm_b_hide_decision_ct

    is_shown = {
	    has_character_flag = pcm_b_show_decision_flag
    }

    effect = {
        remove_character_flag = pcm_b_show_decision_flag
    }
	
    ai_will_do = { base = 0 }
	ai_check_interval = 0
}