### Courtier ###

number_of_char_TT_code = {
	if = {
		limit ={
			has_character_flag = char_numb_1
		}
		custom_tooltip = char_numb_1_TT
	}
	if = {
		limit ={
			has_character_flag = char_numb_2
		}
		custom_tooltip = char_numb_2_TT
	}
	if = {
		limit ={
			has_character_flag = char_numb_5
		}
		custom_tooltip = char_numb_5_TT
	}
	if = {
		limit ={
			has_character_flag = char_numb_10
		}
		custom_tooltip = char_numb_10_TT
	}
}

m_courtier_effect = {
	create_character = {
		age = 18
		gender = male
		health = 5
		fertility = 0.5
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 5
		prowess = 5
		diplomacy = 5
		stewardship = 5
		intrigue = 5
		learning = 5
	}
}
m_courtier_effect_2 = {
	m_courtier_effect = yes
	m_courtier_effect = yes
}
m_courtier_effect_5 = {
	m_courtier_effect_2 = yes
	m_courtier_effect_2 = yes
	m_courtier_effect = yes
}
m_courtier_effect_10 = {
	m_courtier_effect_5 = yes
	m_courtier_effect_5 = yes
}
m_courtier_code = {
	if = {
		limit = {
			has_character_flag = char_numb_1
		}
		m_courtier_effect = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_2
		}
		m_courtier_effect_2 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_5
		}
		m_courtier_effect_5 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_10
		}
		m_courtier_effect_10 = yes
	}
}

f_courtier_effect = {
	create_character = {
		age = 18
		gender = female
		health = 5
		fertility = 0.5
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 5
		prowess = 5
		diplomacy = 5
		stewardship = 5
		intrigue = 5
		learning = 5
	}
}
f_courtier_effect_2 = {
	f_courtier_effect = yes
	f_courtier_effect = yes
}
f_courtier_effect_5 = {
	f_courtier_effect_2 = yes
	f_courtier_effect_2 = yes
	f_courtier_effect = yes
}
f_courtier_effect_10 = {
	f_courtier_effect_5 = yes
	f_courtier_effect_5 = yes
}
f_courtier_code = {
	if = {
		limit = {
			has_character_flag = char_numb_1
		}
		f_courtier_effect = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_2
		}
		f_courtier_effect_2 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_5
		}
		f_courtier_effect_5 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_10
		}
		f_courtier_effect_10 = yes
	}
}

m_courtier_good_effect = {
	create_character = {
		age = 18
		gender = male
		health = 6
		fertility = 0.65
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 15
		prowess = 15
		diplomacy = 15
		stewardship = 15
		intrigue = 15
		learning = 15
	}
}
m_courtier_good_effect_2 = {
	m_courtier_good_effect = yes
	m_courtier_good_effect = yes
}
m_courtier_good_effect_5 = {
	m_courtier_good_effect_2 = yes
	m_courtier_good_effect_2 = yes
	m_courtier_good_effect = yes
}
m_courtier_good_effect_10 = {
	m_courtier_good_effect_5 = yes
	m_courtier_good_effect_5 = yes
}
m_courtier_good_code = {
	if = {
		limit = {
			has_character_flag = char_numb_1
		}
		m_courtier_good_effect = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_2
		}
		m_courtier_good_effect_2 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_5
		}
		m_courtier_good_effect_5 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_10
		}
		m_courtier_good_effect_10 = yes
	}
}

f_courtier_good_effect = {
	create_character = {
		age = 18
		gender = female
		health = 6
		fertility = 0.65
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 15
		prowess = 15
		diplomacy = 15
		stewardship = 15
		intrigue = 15
		learning = 15
	}
}
f_courtier_good_effect_2 = {
	f_courtier_good_effect = yes
	f_courtier_good_effect = yes
}
f_courtier_good_effect_5 = {
	f_courtier_good_effect_2 = yes
	f_courtier_good_effect_2 = yes
	f_courtier_good_effect = yes
}
f_courtier_good_effect_10 = {
	f_courtier_good_effect_5 = yes
	f_courtier_good_effect_5 = yes
}
f_courtier_good_code = {
	if = {
		limit = {
			has_character_flag = char_numb_1
		}
		f_courtier_good_effect = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_2
		}
		f_courtier_good_effect_2 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_5
		}
		f_courtier_good_effect_5 = yes
	}
	if = {
		limit = {
			has_character_flag = char_numb_10
		}
		f_courtier_good_effect_10 = yes
	}
}

### councillors ###
	
m_martial_councillor_effect = {
	create_character = {
		age = 18
		gender = male
		trait = education_martial_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = strong
		trait = boost_dudu1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 30
		prowess = 30
		diplomacy = 16
		stewardship = 16
		intrigue = 16
		learning = 16
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_marshal
		}
		fire_councillor = cp:councillor_marshal
	}
	assign_councillor_type = {
		type = councillor_marshal
		target = scope:new_councillor
	}
}

f_martial_councillor_effect = {
	create_character = {
		age = 18
		gender = female
		trait = education_martial_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = strong
		trait = boost_dudu1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 30
		prowess = 30
		diplomacy = 16
		stewardship = 16
		intrigue = 16
		learning = 16
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_marshal
		}
		fire_councillor = cp:councillor_marshal
	}
	assign_councillor_type = {
		type = councillor_marshal
		target = scope:new_councillor
	}
}

m_diplo_councillor_effect = {
	create_character = {
		age = 18
		gender = male
		trait = education_diplomacy_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = boost_xueshi1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 16
		prowess = 16
		diplomacy = 30
		stewardship = 30
		intrigue = 16
		learning = 16
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_chancellor
		}
		fire_councillor = cp:councillor_chancellor
	}
	assign_councillor_type = {
		type = councillor_chancellor
		target = scope:new_councillor
	}
}

f_diplo_councillor_effect = {
	create_character = {
		age = 18
		gender = female
		trait = education_diplomacy_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = boost_xueshi1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 16
		prowess = 16
		diplomacy = 30
		stewardship = 30
		intrigue = 16
		learning = 16
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_chancellor
		}
		fire_councillor = cp:councillor_chancellor
	}
	assign_councillor_type = {
		type = councillor_chancellor
		target = scope:new_councillor
	}
}

m_stewardship_councillor_effect = {
	create_character = {
		age = 18
		gender = male
		trait = education_stewardship_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = boost_xueshi1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 16
		prowess = 16
		diplomacy = 25
		stewardship = 30
		intrigue = 16
		learning = 30
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_steward
		}
		fire_councillor = cp:councillor_steward
	}
	assign_councillor_type = {
		type = councillor_steward
		target = scope:new_councillor
	}
}

f_stewardship_councillor_effect = {
	create_character = {
		age = 18
		gender = female
		trait = education_stewardship_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = boost_xueshi1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 16
		prowess = 16
		diplomacy = 25
		stewardship = 30
		intrigue = 16
		learning = 30
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_steward
		}
		fire_councillor = cp:councillor_steward
	}
	assign_councillor_type = {
		type = councillor_steward
		target = scope:new_councillor
	}
}
	
m_intrigue_councillor_effect = {
	create_character = {
		age = 18
		gender = male
		trait = education_intrigue_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = boost_xueshi1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 16
		prowess = 16
		diplomacy = 25
		stewardship = 20
		intrigue = 30
		learning = 16
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_spymaster
		}
		fire_councillor = cp:councillor_spymaster
	}
	assign_councillor_type = {
		type = councillor_spymaster
		target = scope:new_councillor
	}
}

f_intrigue_councillor_effect = {
	create_character = {
		age = 18
		gender = female
		trait = education_intrigue_5
		trait = content
		trait = beauty_good_3
		trait = intellect_good_3
		trait = physique_good_3
		trait = boost_xueshi1
		health = 6
		fertility = 6
		employer = root
		faith = root.faith
		culture = root.culture
		dynasty = generate
		martial = 16
		prowess = 16
		diplomacy = 25
		stewardship = 20
		intrigue = 30
		learning = 16
		save_scope_as = new_councillor
	}
	scope:char_spawner_scope = {
		if = {
			limit = {
				has_character_flag = immortality_flag
			}
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = {
			limit = {
				has_character_flag = 100_stat_man_flag
			}
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
	if = {
		limit = {
			exists = cp:councillor_spymaster
		}
		fire_councillor = cp:councillor_spymaster
	}
	assign_councillor_type = {
		type = councillor_spymaster
		target = scope:new_councillor
	}
}

m_learning_councillor_effect = {
	if = {
		limit = {
			NOR = {
				faith = {
					has_doctrine_parameter = clerical_appointment_head_of_faith
					has_doctrine_parameter = clerical_appointment_fixed
				}
			}
		}
		create_character = {
			age = 18
			gender = male
			trait = education_learning_5
			trait = content
			trait = beauty_good_3
			trait = intellect_good_3
			trait = physique_good_3
			trait = boost_xueshi1
			health = 6
			fertility = 6
			employer = root
			faith = root.faith
			culture = root.culture
			dynasty = generate
			martial = 16
			prowess = 16
			diplomacy = 25
			stewardship = 25
			intrigue = 16
			learning = 30
			save_scope_as = new_councillor
		}
		if = {
			limit = {
				exists = cp:councillor_court_chaplain
			}
			fire_councillor = cp:councillor_court_chaplain
		}
		assign_councillor_type = {
			type = councillor_court_chaplain
			target = scope:new_councillor
		}
	}
	else = {
		limit = {
			exists = cp:councillor_court_chaplain
			cp:councillor_court_chaplain = {
				NOT = { has_character_flag = upgraded_chaplain }
			}
		}
		cp:councillor_court_chaplain = {
			custom_tooltip = improved_stats_effect_TT
			hidden_effect = {
				save_scope_as = new_councillor
				remove_health_conflict_effect = yes
				remove_education_traits_effect = yes
				clear_personality_traits_effect = yes
				add_martial_skill = 16
				add_prowess_skill = 16
				add_diplomacy_skill = 25
				add_stewardship_skill = 25
				add_intrigue_skill = 16
				add_learning_skill = 30
				add_trait = education_learning_4
				add_trait = content
				add_trait = trusting
				add_trait = calm
				add_trait = beauty_good_3
				add_trait = intellect_good_3
				add_trait = physique_good_3
				add_character_flag = upgraded_chaplain
			}
		}
	}
	scope:char_spawner_scope = {
		if = { limit = { has_character_flag = immortality_flag }
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = { limit = { has_character_flag = 100_stat_man_flag }
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
}

f_learning_councillor_effect = {
	if = {
		limit = {
			NOR = {
				faith = {
					has_doctrine_parameter = clerical_appointment_head_of_faith
					has_doctrine_parameter = clerical_appointment_fixed
				}
			}
		}
		create_character = {
			age = 18
			gender = female
			trait = education_learning_5
			trait = content
			trait = beauty_good_3
			trait = intellect_good_3
			trait = physique_good_3
			trait = boost_xueshi1
			health = 6
			fertility = 6
			employer = root
			faith = root.faith
			culture = root.culture
			dynasty = generate
			martial = 16
			prowess = 16
			diplomacy = 25
			stewardship = 25
			intrigue = 16
			learning = 30
			save_scope_as = new_councillor
		}
		if = {
			limit = {
				exists = cp:councillor_court_chaplain
			}
			fire_councillor = cp:councillor_court_chaplain
		}
		assign_councillor_type = {
			type = councillor_court_chaplain
			target = scope:new_councillor
		}
	}
	else = {
		limit = {
			exists = cp:councillor_court_chaplain
			cp:councillor_court_chaplain = {
				NOT = { has_character_flag = upgraded_chaplain }
			}
		}
		cp:councillor_court_chaplain = {
			custom_tooltip = improved_stats_effect_TT
			hidden_effect = {
				save_scope_as = new_councillor
				remove_health_conflict_effect = yes
				remove_education_traits_effect = yes
				clear_personality_traits_effect = yes
				add_martial_skill = 16
				add_prowess_skill = 16
				add_diplomacy_skill = 25
				add_stewardship_skill = 25
				add_intrigue_skill = 16
				add_learning_skill = 30
				add_trait = education_learning_4
				add_trait = content
				add_trait = trusting
				add_trait = calm
				add_trait = beauty_good_3
				add_trait = intellect_good_3
				add_trait = physique_good_3
				add_character_flag = upgraded_chaplain
			}
		}
	}
	scope:char_spawner_scope = {
		if = { limit = { has_character_flag = immortality_flag }
			scope:new_councillor = {
				add_trait = immortal
			}
		}
		if = { limit = { has_character_flag = 100_stat_man_flag }
			scope:new_councillor = {
				add_trait = 100_stat_man
			}
		}
	}
}



