open_bone_cheat_interactions = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_cheat_interactions_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		scope:actor = {
			is_ai = no
			NOT = {
				has_character_flag = bone_cheat_interactions_flag
			}
		}
	}
	on_send = {
		scope:actor = {
			add_character_flag = bone_cheat_interactions_flag
		}
	}
}
close_bone_cheat_interactions = {
	category = interaction_category_cheat_menu
	icon = off
	desc = bone_cheat_interactions_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_send = {
		scope:actor = {
			remove_character_flag = bone_cheat_interactions_flag
		}
	}
}
bone_add_to_court = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_add_to_court_desc
	common_interaction = no
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		NOT = { scope:recipient = scope:actor }
		scope:recipient = {
			is_landed = no
			NOT = {
				is_courtier_of = scope:actor
			}
		}
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
			is_landed = yes
		}
	}
	on_accept = {
		scope:actor = {
			add_courtier = scope:recipient
		}
	}
}
bone_add_gold_and_prestige = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_add_gold_and_prestige_desc
	common_interaction = no
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		scope:recipient = {
			is_landed = yes
		}
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_accept = {
		scope:recipient = {
			add_gold = 1000
			add_prestige_no_experience = 1000
		}
	}
}
bone_start_pregnancy_interaction = {
	category = interaction_category_cheat_menu
	icon = lady2
	desc = bone_start_pregnancy_interaction_desc
	common_interaction = no
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
		scope:recipient = { 
			is_adult = yes 
			is_pregnant = no
		}
		scope:actor = { 
			is_adult = yes
			is_pregnant = no
		 }
		OR = {
			AND = {
				scope:recipient = { is_female = yes }
				scope:actor = { is_male = yes }
			}
			AND = {
				scope:recipient = { is_male = yes }
				scope:actor = { is_female = yes }
			}
		}
	}
	on_accept = {
		scope:actor = { trigger_event = debug.0002 }
	}
	auto_accept = yes
}
bone_add_weak_hook_interaction = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_add_weak_hook_interaction_desc
	common_interaction = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	auto_accept = yes
	is_shown = {
		NOT = { scope:recipient = scope:actor }
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_accept = {
		scope:actor = {
			add_hook = {
				target = scope:recipient
				type = favor_hook
			}
		}
	}
}
bone_add_strong_hook_interaction = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_add_strong_hook_interaction_desc
	common_interaction = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	auto_accept = yes
	is_shown = {
		NOT = { scope:recipient = scope:actor }
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_accept = {
		scope:actor = {
			add_hook = {
				target = scope:recipient
				type = strong_test_hook
			}
		}
	}
}
bone_slay_character_interaction = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_slay_character_interaction_desc
	common_interaction = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	interface_priority = -1
	is_shown = {
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_accept = {
		random_independent_ruler = {
			save_scope_as = rando
		}
		scope:recipient = {
			death = {
				death_reason = death_assassination
				killer = scope:rando
			}
		}
	}
	auto_accept = yes
}
bone_take_title_interaction = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_take_title_interaction_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		NOT = {scope:recipient = scope:actor}
		scope:recipient = { 
			is_landed = yes 
		}
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	auto_accept = yes
	on_accept = {
		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = no
		}
		scope:recipient.primary_title = {
			change_title_holder = {
				holder = scope:actor
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
}
bone_change_religion = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_change_religion_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		NOT = { scope:recipient = scope:actor }
		NOT = { scope:actor.faith = scope:recipient.faith }
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_accept = {
		scope:recipient = {
			set_character_faith = scope:actor.faith
		}
	}
}
bone_change_culture = {
	category = interaction_category_cheat_menu
	icon = on
	desc = bone_change_culture_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		NOT = { scope:recipient = scope:actor }
		NOT = { scope:actor.culture = scope:recipient.culture }
		scope:actor = {
			is_ai = no
			has_character_flag = bone_cheat_interactions_flag
		}
	}
	on_accept = {
		scope:recipient = {
			set_culture = scope:actor.culture
		}
	}
}
